A Casual Revolution
A Casual Revolution: Reinventing Video Games and Their Players Jesper Juul,
Publisher: The MIT Press
ISBN: 0262013371
DDC: 794
Edition: Hardcover; 2009-11-30
Summary:
The enormous popularity of the Nintendo Wii, Guitar Hero, and smaller
games like Bejeweled or Zuma has turned the stereotype of the
obsessed young male gamer on its head. Players of these casual games
are not required to possess an intimate knowledge of video game
history or to devote weeks or months to play. At the same time, many
players of casual games show a dedication and skill that is anything
but casual. In A Casual Revolution, Jesper Juul describes this as a
reinvention of video games, and of our image of video game players,
and explores what this tells us about the players, the games, and
their interaction. With this reinvention of video games, the game
industry reconnects with a general audience. Many of today's casual
game players once enjoyed Pac-Man, Tetris, and other early games,
only to drop out when video games became more time consuming and
complex. For a long time, video games asked players to structure
their lives to fit the demands of a game; with casual games, it is
the game that is designed to fit into the lives of players. These
flexible games make it possible for everyone to be a video game
player. Juul shows that it is only by understanding what a game
requires of players, what players bring to a game, how the game
industry works, and how video games have developed historically that
we can understand what makes video games fun and why we choose to
play (or not to play) them.
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